local HapticService = game:GetService("HapticService") for _, v in ipairs(Enum.UserInputType:GetEnumItems()) do if HapticService:IsVibrationSupported(v) then for _, v2 in ipairs(Enum.VibrationMotor:GetEnumItems()) do if HapticService:IsMotorSupported(v, v2) then HapticService:SetMotor(v, v2, 1) end end end end